Cyber Nations Foreign Aid Slots

Nations

  1. Cyber Nations Foreign Aid Slots 2017

This page provides aid history for sffc1. As some of you may know, this site has been up for years now, (it has data dating back to 2011) and i'm very sure it's helped a lot of people in managing their alliance. As some of you may know, i've lost interest in this game. 2.7 USCN Nations shall make every effort to wisely and actively use their foreign aid slots either as tech sellers, tech buyers, emergency aid providers, or as bankers in USCN nation development programs. 2.8 An interview may be required before membership is approved. Applicant will give a time of day when available to join IRC #uscn.

United nations foreign aidCyber Nations Foreign Aid Slots

Cyber Nations Foreign Aid Slots 2017

  1. How alliances in Cyber Nations cheat to achieve sanction.
  2. ***You’ll read this and want to ask those I mention by name. They will of course deny it. Don’t be naïve enough to believe their lies.
  3. ***Advice to Admin of Cyber Nations – Get proxy detection software to block the cheaters. If you do, expect the population of Cyber Nations to fall dramatically but you will have a much cleaner game where real people have a chance and where stagnation will not plague the game as cheating alliances will not be able to dominate.
  4. Now below to see what really happens in Cyber Nations…
  5. You have the dream of starting an alliance and making it into a sanctioned alliance? It won’t happen if you don’t cheat the game as others do. Read below and you’ll see what alliances do to achieve their goals.
  6. Many of the “best” alliances in Cyber Nations cheat using multis. These experienced nation builders can quickly build nations and the fact that they have multis only adds that much more power to the influence that their alliances can have in Cyber Nation politics. One person having 10 nations can easily grow 5 nations to well over 50k ns. The other 5 can serve as eternal tech sellers to the large nations they are developing. It’s no coincidence that some alliances excel and have very active foreign aid slots. A group of cheaters in one alliance can easily supply the alliance with up to 5million ns. 10 cheaters doing so means 100 nations, the rest of the 100 needed for sanction can easily be recruited. New nations will join that alliance. Existing nations will also join because they are attracted to the success and power that the alliance has.
  7. Some will argue, no people don’t have 10+ nations because of all the time it would take. It takes no time at all. Every 10 days during peace time to send $3mil or 50tech for tech deals. Usernames and passwords can be saved using the remember feature on FireFox. Each proxy will remember it for each nation so you will never manually have to type it in, but do keep a spread sheet/notes of usernames and passwords as a back up on your computer. Make a folder in your bookmarks and call it My Cyber Nations. Bookmark each proxy site and name it the ruler name of your multi and put it in that folder. Go to the folder and select Open All Tabs. There you go, all of your nations are one click away from being logged into. Just click each tab and log in. It works great for war when you need to whip a target. This is how Mushroom Kingdom gets the reputation for being good at war. Because they “coordinate” attacks well when it matters in major wars. In peace time when you are just tech dealing you’ll want to space out the times when you send cash/tech so it’s not so obvious that the nations are multis.
  8. Which alliances cheat? Most. But the ones that are by far the worst cheaters are The Order of the Pardox and Mushroom Kingdom. They each have well over 100 WRCs. Growing a nation to meet the requirements of a WRC is no small task. TOP and MK will have you believe that they just have the very best people in the game. It’s bull. They are simply the most prolific cheaters. Mostly Harmless Alliance and New Pacific Order and New Polar Order as well as other alliances double the size in membership do not have the same amount of WRCs. Logic would tell you that these alliances would have 200+ WRCs. Recruiting real life people that will actually learn the game and maximize their nations are few and far between. Do not believe that TOP and MK have the cream of the crop real life people. They simply have the know how of how to make multi nations without being caught. MK has bros. If you know who bros is and his talent in the computer technology field then you’ll realize that he knows how to make either proxies or VPNs for the multis in MK.
  9. Proxies can easily be made on free web hosting sites and the amount of proxies/multis/nations is unlimited. They can also be made on the servers that some alliances have for their own websites/forums. They take up very little space/resources so they can make whatever they need. Note though that no they will not make a 1000 nation alliance. That would be a lot of work and its not necessary to be that size to influence politics in Cyber Nations. TOP and MK have only what they need for sanction.
  10. ***Go to youtube and search for proxy or proxies or even “How do I make my own proxy site – It’s very easy.
  11. You and your friends can easily make your own alliance be as “successful” in little time, a year or so to build up nations. 10 friends using 10 nations gives you a big alliance. You can use your main IP to register on the Cyber Nations forums, but never use it to post. When you are ready to have your multis give your alliance a huge presence on the forums, use the proxies you set up so that the proxy IP address is the one that is logged when you make post. Forums do not log the IP address of the user that registered, only when the user makes a post. This huge presence on the forums is exactly what MK and GOONS do when they need to push their propaganda. Others do it as well. GOONS is being very successful in dealing with every topic posted about them. Don’t believe that all those GOONS are different humans. It’s a few people using different personas/multis to give the elusion of a very active alliance. But this tactic works. Your group of 10 friends can do the same thing.
  12. Google to search for proxies is tricky. Some do not allow you to perform all Cyber Nation features. Some will not allow you to buy aircraft and will redirect you back to the proxy homepage when you fill the circle to select the aircraft type that you want to buy. Some proxies will not allow you to perform war features. You can declare war, but then you will be stuck at war until it expires without being able to do any ground attacks, aircraft attacks, launch cruise missiles/nukes, or send peace. So you need to test any proxies you find on Cyber Nations before you get involved in a major war. Raid a few none nations or don’t join an alliance and just attack anyone in your range to test it out.
  13. You may be thinking if anyone is doing this it is bad and that you won’t do it and that you will build your alliance and achieve your goals in an honest way. YOU WON’T. What you will have after 3-4 years is an inactive alliance or disbandment in 6 months to a year after frustrating trying to do it honestely.
  14. Get 10 friends to do this and make a 100 nation alliance over time. As time passes you will be able to add real people to your alliance.
  15. Each of the 10 can grow 5 large nations. Each can have 5 smaller nations to provide tech to the large nations. The 6th slot or 50 slots the large nations provide or 100 if you count the small nations once they get a Disaster Relief Agency can be used to provide massive aid programs for your alliance and the new real members that you recruit. And or also send up to $300,000,000 every 10 days in post war rebuilding aid within your alliance or to allies in need of assistance and or pay nasty reps if you lose a war. This internal aid program, assistance to allies, or reparations will be easily coordinated because it would be done by the 10 core members.

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