Double Deck Pitch Blackjack Rules

Pitch

The object of blackjack is to beat the dealer by getting a count as close to 21 as possible, without going over 21. Little River Casino Resort offers Perfect Pairs Blackjack and Two Deck Pitch Blackjack. How to Play Blackjack. The object of blackjack is to obtain cards with a total value equal to or less than 21 and higher than the dealer's total. Pitch is just plain slower, and you see other players' cards irregularly (don't double-count!). For me, the biggest drag of pitch games is at a fullish table when you need to make a snap insurance decision, but you can't see 4 or 6 of the cards on the table.

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Introduction

To use the basic strategy, look up your hand along the left vertical edge and the dealer's up card along the top. In both cases an A stands for ace. From top to bottom are the hard totals, soft totals, and splittable hands. There are two charts depending on whether the dealer hits or stands on soft 17.

Other basic strategy rules.

Double Deck Pitch Blackjack Rules List

  • Never take insurance or 'even money.'
  • If there is no row for splitting (fives and tens), then look up your hand as a hard total (10 or 20).
  • If you can't split because of a limit on re-splitting, then look up your hand as a hard total.

Double Deck Pitch Blackjack Rules

Ideally, the basic strategy shows the play which, on average, will result in the greatest win or the least loss per initial hand played. The way I usually go about this is to look at the initial 2-card hands only. Generally, this will result in the overall best play. However, soft 18 against a dealer ace when the dealer stands on soft 17 provides the only known exception that I am aware of for any number of decks. As my blackjack appendix 9 shows, a 2-card soft 18 vs A has an expected value of hitting of -0.100359, and of standing -0.100502. So with two cards it is very slightly better to hit. However, not all soft 18's are composed of two cards. The more the cards in the player's hand the more the odds favor standing. Simulations show that if forced to always hit or always stand, it is better to stand. I would like to thank Don Schlesinger for bringing this unusual play to my attention.

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