Battle Square. The Battle Square in Gold Saucer is an arena in which a single character battles against a series of up to eight battles. After each fight, your character receives a handicap chosen by a 'slot machine' system. After the last fight, or if you quit at the end of. Final Fantasy VII - Complete Weapon Guide - Duration: 34:51. Laneface 4,569 views.
The Battle Square in Gold Saucer is an arena in which a single character battles against a series of up to eight battles. After each fight, your character receives a handicap chosen by a 'slot machine' system. After the last fight, or if you quit at the end of a battle, you will be given Battle Points (BP). The amount of BP you get depends on what you fight, how you kill the enemies, and what handicaps you got. If you quit before the last enemy of the series, your BP will be drastically reduced. However, if you die, you get nothing. Therefore, quit ONLY if you are sure that you can't survive for another battle.
You can use any character in the battle square. Most people use Cloud. I will refer to the character used as 'he' even though a female character could be used just as easily.
Use a character with his ultimate weapon. If your character is male, equip the 'Escort Guard' armor. If your character is female, use the Minerva Bangle. The CRITICAL accessory in the Battle Square is the Ribbon. You will be required to do the Battle Square once without it (on Disk One) to get the Keystone; use anything you want that time. However, you should NEVER attempt to fight in the Battle Square for BP without the Ribbon equipped.
Battle Square materia strategy is different from what you would normally expect. There are no experience or AP gains in Battle Square, so use mastered materia if availabe, otherwise your highest-level copy of that materia. If you equip any over-powered combinations, you will lose BP. Therefore DO NOT use the following materia: Final Attack, Mime, Knights of the Round, or any Master materia.
So what SHOULD you equip? I recommend the following materia and materia combinations: Enemy Skill (critical skills: White Wind, Trine, and Big Guard), Added Effect + Contain (in the weapon with Contain at least level 2), Transform (at least level 2; if you have enough, put with Added Effect in armor slots), Restore (at least level 3), Comet (level 2 or better) + Steal as Well, Odin, and enough HP Plus to reach 9999 HP (or close to it).
Before you start fighting, go to the item menu and arrange your items so that ones useable in combat are on top. You may need to have them available in a hurry! Manually rearrange them so that curative items are on top, followed by status removal items, with attack items below that, and useless stuff (greens, phoenix downs, etc.) on the bottom.
The Battle Arena is a game of responding quickly to changes in your situation. These challenges are generated by the 'Slot Machine' between foes. The table below lists the best course of action for each possible slot outcome. In general try to get frog, mini, and level down slots early in the sequence, and try for a materia break, weapon break or other crippling slot on the last or next-to-last foe. Avoid Lucky 7 and Cure (unless you really need it) because they will lower your BP. If you don't think you can last through another fight, quit. Some BP is better than no BP.Slot | Course of Action | Outlook |
---|---|---|
All Materia Broken | Just keep attacking;cure with items | You can continue as long as you still have your weapon, armor, and item command usable |
Command Materia Broken | Just play without commands. | As long as you still have Magic or Items you should still be okay |
Independant Materia Broken | Ouch! There goes your HP! Keep a Big Guard up whenever possible--this should protect you. | Painful, but not too serious unless you got a lot of 1/2 HPs. |
Support Materia Broken | Who cares? Try to get this one. | Who cares? Try to get this one. |
Summon Materia Broken | Odin can get you out of a difficult fight, but it isn't necessary. Play without it. | Who cares? Try to get this one. |
Magic Materia Broken | Use commands and items to replace magic effects. | You're alright as long as you have your weapon, items, and command materia unbroken. |
Mini | Won't affect you unless you lose your accessory. Remove the status IMMEDIATELY if it applies. | Not a long term problem |
Frog | Won't affect you unless you lose your accessory. Remove the status IMMEDIATELY if it applies. | Not a long term problem |
Poison | Won't affect you unless you lose your accessory. Remove the status soon if it applies. However, poison is not an urgent problem like frog and mini are. | Not a long term problem |
1/2 Speed | If you haven't done so earlier in the battle sequence, cast Big Guard. | Just avoid getting another 1/2 Speed; they are cumulative. |
Weapon Broken | Use magic, enemy skills, or summons to do damage instead | Just avoid getting another weapon broken; strangely, they are cumulative. Also avoid materia breaking slots. |
Armor Broken | Keep your HP up, and maintain a Big Guard. | For some strange reason, armor broken is cumulative; don't get another. Another strange thing about the armor broken is that it doesn't affect the armor's elemental protections. |
Accessory Broken | That's why you have Transform equipped: Toad is the only thing you can cast while you are one. | Avoid getting the status-changing slots since you aren't protected from them anymore. |
Item Command Sealed | Nothing you can do. Items were just a last resort anyway. | Avoid any materia broken slots at all cost |
1/2 HP | If your max HP gets low, use Big Guard to protect yourself. | Just avoid getting another 1/2 HP; they are cumulative. |
1/2 MP | That's why you have Magic Hammer and Ethers. | If your max MP gets too low, you won't be able to use your good spells. Avoid this at all cost. |
1/2 HP & MP | A double whammy! Your strategy for dealing with it is the same as with the two separate 1/2 HP and 1/2 MP slots. | |
MP 0 | Immediately use a Turbo Ether! If your item command is broken, you're screwed. If your materia are all broken, obviously don't bother with the Turbo Ether. | This slot causes major problems, but won't kill you except under bad circumstances. |
10 Levels Down | Slightly decreases your fighter's statistics until you complete the battle series. | Who cares? Try to get this one. |
5 Levels Down | Slightly decreases your fighter's statistics until you complete the battle series. | Who cares? Try to get this one. |
Time X 30 Damage | Deals damage equal to the number of seconds that you took to defeat the last foe group multiplied by 30. If this is greater than your HP, time X 30 will set your HP to 1. Either way, use a curative effect IMMEDIATELY! | If you're lucky, you'll live. Otherwise, better luck next time. |
Cure | Fully cures your character--what do you need to do? | Warning--each cure slot will decrease your BP earnings. |
Lucky 7 | Lucky 7 has no effect--what do you need to do? | Warning--each lucky 7 slot will decrease your BP earnings. |
Ff7 Battle Square Slots Tricks
Except for the slot effects, conduct your fight within the Battle Square like any other battle. Good Luck!
If you go to the Battle Square on Disk 3 after acquiring the W-Summon materia and the Omnislash Limit Break Manual, you will be invited to participate in the Special Battle. The strategy for this is the same, but you can use any materia you want in the Special Battle. Ignore all of my advice about increasing BP here; your only goal is to survive for eight battles against specially chosen 'boss' enemies.If you manage to defeat the last guy (Proud Clod), you will be given the Final Attack materia.
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